![]() Once you reach this point, you won’t be able to change to any of the other major forms regardless of how many orbs of a certain color you eat, but your stats will be affected by how many of each orb you have eaten up until that point. Near the end of the game, you will reach the final phase of your creature’s evolution. If you are a carnivore but wish to become an herbivore, then search for green orbs and focus on them until you level up. For example, if you focus on eating red micro-element orbs, your creature will remain a carnivore as you level up. You can control which form you will become as you level up if you focus on a certain color of micro-element. It is always interesting to level up and see how your Sparkle will change. As you level up and alternate between the herbivore, carnivore and omnivore creatures, you will also find that your creature will develop new limbs. Once you consume enough elements, you will level up, and you will change into a certain type of creature depending on how many micro-elements of that color you have eaten. You will explore environments in the Sparkle Void in search of micro-elements which the consumption of initiates evolution within your Sparkle. I found myself enjoying the game far more using the button controls to maneuver my Sparkle while using the touch screen for the menus. However, in this game, it is simply easier to use play the game with the button controls. I do appreciate it every time I see a developer utilize the touchscreen, motion controls or HD rumble in the Switch as it shows that they put in some extra time and effort to bring out the full capabilities of the Switch. ![]() There are also some other functions the touchscreen serves within the game. If you touch the icon on the bottom-left side of the screen, you will swim down within the level, and if you press the icon on the bottom-right side, you will swim upwards. Press on the screen and move your finger to move your Sparkle around. The Sparkle 2 Evo features both button controls and full touchscreen functionality. It would have been nice had there been a bit more effort to fill up this space and add some more variety to it. Just swimming around in this empty space is somewhat boring. There are some areas within the stages that are fairly packed with beautiful and exquisitely detailed environmental elements, but there are also vast stretches of simply empty space. Also, there is a nice depth of field effect utilized as you swim upwards within the void and everything below you slowly fades out of view.Īnother problem is that several of the stages are rather empty. Everything present within the void is fantastically detailed and uses line work to keep everything visually interesting. It creates a distinct sense of depth to the world. The contrast between the dark backgrounds and the vibrant neon colors of the translucent creatures and flora is sublime. There is fantastic use of complimentary colors throughout the majority of the stages. This game features fantastic use of chiaroscuro-like effects to help the brightly colored stage elements pop. This is a game clearly designed by people who understand the mechanics of art and design. It isn’t a terrible issue and could be mitigated by turning down the volume, but it did hinder my enjoyment of the overall experience. I had to turn the volume on my Switch down while playing on these stages. This crackle was very unpleasant and gave me a minor headache. I looked up those stages on the PC version, and this audio crackle was also in those versions. It was present every time I reloaded into the stage. On two of the levels in the game, there was some audio crackling which was present for the entire level. There was one issue I ran into with the audio. For the rather slow gameplay, faster or more exciting music would not have suited it very well. The music is nice, and Forever Entertainment did well to keep the musical style within the game focused. There is very little variety to the music, but it reverberates with the designs of the stages and the feelings of the players as they swim in the somewhat closed environments to be explored in this game. It almost feels like it would be suitable music for a documentary about the Earth. The music of The Sparkle 2 Evo is rather slow and dreamlike.
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